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Events in 2011

Training Days



Sniper School -                  Skills enhancement and personal development for ‘Airsoft’ snipers.

This is a 2 day course for players wanting to improve their sniper role.

 

The course will commence in Christchurch on a Saturday at 1100 hrs terminating on the Sunday at 1200 hrs

 

Evening meal provided as there will be an evening exercise.

 

Clients will need to arrange their own accommodation and provide their own luinches.

 

A battle prep and syllabus will be supplied to clients who confirm their bookings and pay their deposits.

Expressions of interest are only being taken a this time please click the "Sniper School" banner above
to contact us about this course.

 



No dates have been set for this event at this stage

 Past Events




Event date: Janurary 29th 2011
location: MAG Tactical Training Centre

Stealth back story:

The year is 2019 the landscape of war has changed dramatically from what it was a mere decade ago with many countries either on the brink of collapse or under marshal law due to the uncontrollable global  recession. The great armies of the past no longer exist  as we once knew then, no longer can governments afford to send troops to fight never ending costly wars in far off lands, what meagre access they have left at their deposal are needed to defend their owns lands from attack from within.

The super powers are no longer.

In their place are the corporations!

They have their own armies and assets far beyond the expense budgets of crippled countries, these corporations own the governments, the land and its people. What they can’t get through legislation, manipulation and deceit, they simply take with force.

Their armies are known as PMC’s

PRIVATE MILITARY CONTRACTORS   

Game rules and outlines 

Dead Rules:

WOLFPAC
Private Military Contractors.
 

When hit by a BB or when subject to the use of a grenade within the kill radius the following dead rules will apply-

1) Call hit in a loud and clear voice.

2) Display your hit marker.

3) Proceed to the nearest Health/Re-spawn room.

4) Complete a 2 minute dead time inside the Health/Re-spawn room.

5) Return to the game on completion of the dead time.

When subject to a knife kill/ silent Kill the following dead rules apply-
 
1) Do NOT call hit.

2) Quietly put on your hit marker.

3) Proceed to the nearest Health/Re-spawn room.

4) Complete a 2 minute dead time inside the Health/Re-spawn room.

5) Return to the game on completion of the dead time.


Things that you may NOT do when hit or completing dead time-
 

1) Communicate via radio or field phone.

2) Shoot or operate a weapon or prop.

3) Indicate the position or presence of other players.

4) Give fire directions.

5) Remove props or supplies.

6) Reload weapons or magazines.

7) Remain in the field of play.

More detail will be given at your team briefing prior to the event

Dead Rules:

MAG Private Military Contractors.

When hit by a BB or when subject to the use of a grenade within the kill radius the following dead rules will apply-

1) Call hit in a loud and clear voice.

2) Display your hit marker.

3) Wait to be mediced.

4) Medic must tag the player for a count of 10 seconds.

5) Complete a further 60 seconds dead time in position.

6) On completion of dead time fall back behind your own lines.

7) Return to the game at this time.

8) If not mediced within 120 seconds the player has bled out.

9) Bled out players must fall back 60 meters behind their lines.

10) Return to the game at this time.

When subject to a knife kill/ silent kill the following dead rules apply-

 
1) Do NOT call hit.

2) Quietly put on your hit marker.

3) Wait to be mediced.

4) Medic must tag the player for a count of 10 seconds.

5) Complete a further 60 seconds dead time in position.

6) On completion of dead time fall back behind your own lines.

7) Return to the game at this time.

8) If not mediced within 180 seconds the player has bled out.

9) Bled out players must fall back 60 meters behind their lines.

10) Return to the game at this time.

 

When the medic is hit the following dead rules apply-

 

1) Call hit in a loud and clear voice.

2) Display your hit marker.

3) Proceed to the nearest First Aid room.

4) Complete a 2 minute dead time inside the First Aid room.

5) Return to the game on completion of the dead time.

Things that you may NOT do when hit or completing dead time-

 

1) Communicate via radio or field phone.

2) Shoot or operate a weapon or prop.

3) Indicate the position or presence of other players.

4) Give fire directions.

5) Remove props or supplies.

6) Reload weapons or magazines.

7) Observe the other team.

 

 Ingame rules and interactive items:

 

Whilst playing in the Stealth event a player will encounter many obstacles and challengers some in the form of their opponents and others will be in the form of missions they are required to perform either within a team or singularly. 

The following is an insight to some of the features you will need to interact with on the night and others you would be wise to keep an eye out for.

Interactive rooms
On the evening all players will encounter the following rooms which will have a clearly back lit sign above the door which indecates the type of room it is.

Health or Respawn Room



This is the room a dead player must return to for respawning (doing the required dead time)
There will be many such rooms scattered thoughout the facility
** Note this is also a safe room which a player can un-fog their goggles or rest if required**
IMPORTANT!
No player is ever to fire a weapon into these rooms, at these rooms or from within these room. Any player found doing so will be asked to leave the event immediately!

Armory Room



There will be many such rooms scattered thoughout the facility and each will hold a varity of items some will be pivotal to your teams sucess.

Some items you may incounter are:



Others items which you may find within these rooms, but will take some extra effort to gain are:


Intel Room



There will be many such rooms scattered thoughout the facility and each will hold a varity of items some will be pivotal to your teams sucess.

Some items you may incounter are:



Holding Rooms




These rooms will be scattered thoughout the facility and each will hold a varity of items some will be pivotal to your teams sucess others may be simply empty, however they may not stay that way.
These rooms are also the only rooms a captive opponent may be held in.

Some items you may incounter are:




 


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